RULE BOOK
Version 3.5
Dated 16.02.2026
MERIDIAN GAMING (CY) LTD
License No. B009
Terms used in this policy of organising special games of chance through means of electronic communication (hereinafter "the rules") in the course of betting on sports events and other events, have the following meanings, based on the Betting Law of 2019 (37(I)/2019), or as modified, hereby “the Law.”
Class A or B licensed Bookmaker
According to article 33, a person is considered capable of and suitable for acquiring a Class A or B bookmaker’s license when the Authority finds that that person:
(a) has or can secure appropriate resources and maintain the minimum reserves required, which are decided on by the Authority, to ensure that winnings are paid to players,
(b) maintains a suitable control and accounting system in place for the betting services offered,
(c) applies terms and conditions when providing betting services which, in the Authority’s view, ensure appropriate player protection, and
(d) ensures the suitability of the operation of any other equipment which may be used.
Event:
Any future uncertain occurrence with valuable results.
Betting:
According to the law “bet” shall mean any type of bet on sports events where the competitors are natural persons or on other type of events in which natural persons participate, which actually take place, provided that the winnings of each player are determined by the person who organises the bet, before or at the time of the placing of the bet, by reference both to the amount paid by each player to take part in the bet, as well as to the odds set for L.37(I)/2019 15 the specific bet, which is conducted pursuant to a Class A or B bookmaker’s licence as specified in the present Law;
Offer:
A list of Events and their outcomes, with the odds suggested by the company, is published on the company's website.
Player:
An individual who accepts these rules, meets the law requirements for participating in betting, and takes part in betting by investing.
Stake:
Amount of money in domestic currency, used by the player to place a bet, on predicting an outcome of a betting event.
Outcome:
Result of an Event, on which, in accordance with the law, organising betting is possible.
Gross profit:
Total profit of the player as a result of betting, including the stake amount.
Pure profit-earning:
Amount of money a player earned from betting: gross profit minus stakes.
An obvious mistake:
Any error in the Offer related to the Event itself, including: i) incorrect prices of the relevant odds/handicap/total, ii) incorrect prices during the live element or after the end of the match, iii) when an error has been detected before or after the start of the match.
N:
Variable.
Daily earning:
Earning on bets placed/accepted within a calendar day.
Return:
Returning the Stake amount to the customer who invested in placing a bet on the event that, for any reason, is invalid.
Situation when odd 1.00 is taken into account instead of the original odd (e.g. match postponed, match cancelled, incorrect pair, etc.).
Related Betting:
A series of the same or similar bets placed on the same calendar day, on the website, by many Customers, that the Bookmaker suspects to have joined in a conspiracy to avoid restrictions set in these rules.
Odd:
The proportion between each unit of money paid by each person participating in the bet and the corresponding profit attributable to it
Favorite:
Team or competitors who, in the opinion of the Company, stand a better chance of winning.
Outsider:
Team or competitor who, in the opinion of the Company, stands a worse chance of winning.
Home/Home Team:
First-listed team or competitor in the Offer. Does not necessarily have to be the host.
Away/Away team:
Second-listed team or competitor in the Offer. Does not necessarily have to be the guest.
Tournament:
Competition – Championship where many competitors battle for placement.
Bonus account:
Account that each internet customer has, and the bonus money gained in a variety of marketing or bonus gambling activities, is accumulated. The bonus account provides bonus money for making bonus tickets. Potential profit is transferred to the current account.
Placement:
Position in which the competitor/team ends the tournament.
Handicap:
Advantage given to the outsider in order to align the possible outcome of the event and increase the value of betting. Handicap is always added to or subtracted from the first-listed team/competitor.
Official sources of information:
1) official website of the competition organisers; 2) official website of the host of the competition; 3) official website of the home team; 4) official website of the away team.
Live score internet sites are not official and not considered when settling results. If the official information differs from site to site, precedence is applied by the hierarchy above.
The bookmaker is not obligated to provide the player with an official source of information. If the player believes that a match result does not align with the results published on official websites, they must submit a link to the official source along with their complaint.
Fulfilled bet:
A fulfilled bet is considered in that bet. It is considered a bet whose final result is won or lost.
Outright:
Outcome at the end of the competition.
Article 1
According to these rules, the Company organises special games of chance - Betting on events on which, in accordance with the law, organising betting is possible.
Article 2
Betting is an activity of predicting an outcome and placing a bet.
Article 3
All persons older than 18 years, who accept these Rules, can participate in betting on the events, regardless of gender, residence, nationality or any other physical or social feature.
Minors, who have not completed the age of 18, are not allowed to enter the premises and are prohibited from betting and/or participating in betting.
Company employees and other entities are prohibited from taking part in the bet based on our company policy.
Article 4
Services that Bookmaker provides to Customers are based on a sound relationship as well as on fair and efficient services of betting on Events via internet betting.
When betting, players are obliged to adhere to the principles of conscientiousness and honesty.
Article 5
By participating in betting on events, the customer/player fully accepts these Rules, as well as all rights and obligations stipulated by law.
In the event of a dispute between the player and the Company that cannot be resolved amicably, the player may submit their complaint to the National Betting Authority, which, under Directive 20/2017 and in accordance with its powers, establishes a procedure for the submission and examination of complaints.
Article 6
Betting takes place according to an offer that consists of Events, Markets and Odds.
The Company may cancel (void) your bet if it was an obvious mistake. This can occur when a bookmaker has made an obvious mistake, such as reversed odds of a match or some other kind of accidental error made while quoting the odds.
Article 7
Placing a bet is done via the Internet.
Bookmaker keeps the right not to accept the bet, without any further explanation.
Article 8
A bookmaker can limit the stake per ticket and the winning margin.
Minimal and maximal stake limits and winning margins are published in the general rules.
Bookmaker can change any limit and winning margin, without prior notification.
Article 9
The customer is obligated to obey all rules.
In case of any violation, bets placed against the rules will be considered invalid, and the stake will be returned.
Article 10
Related bets are not accepted.
Multiple bets are not accepted.
Multiple bets are considered to be repeated bets, where at least 3 of the same events are included in more than one ticket.
Article 11
In case of repeated betting, tickets are cancelled, and stakes are returned.
Article 11 a
Stakes will be returned whenever a customer does not obey the rules and laws, and in case of a palpable error.
Article 12
Bets can be placed until the earliest event on the ticket starts, unless stated otherwise.
Whenever this rule is not obeyed, the bet is cancelled, and the stakes are returned.
This rule does not apply to Live Betting and Empty Bet.
Official data provides the schedule of events.
Article 13
A winning combination consists of winning bets exclusively.
Article 14
Money is transferred to the player’s account.
Article 15
The Company vouches for the potential payout, according to the rules.
Article 16
According to the article 63 (2) of the Law, a Class B licensed bookmaker, at the request of the player in whose name the account has been opened, transfers the amounts due to the player within five (5) working days from the date of receiving the request, having first ascertained that the player is registered, having carried out security checks in relation to the player's account and having ensured that the terms and conditions relating to the payout of winnings to players are being complied with.
Article 17
The official result is the outcome achieved on the court. Eventual disqualifications, or later adjustments of results, etc., are not taken into consideration.
Betting Rules
1. Betting Rules
1.1 Meridian Gaming (CY) Ltd (hereinafter “Meridianbet”/ Company) reserves the right to change, amend or make additions to these rules, as it deems appropriate, following their prior approval by the National Betting Authority of Cyprus.
1.2 The customer may be deemed to have accepted the new rules by placing a bet on Meridian Gaming (CY) Ltd only if he has been notified of any changes, modifications, or additions.
2. Age restrictions
2.1 Meridianbet only accepts bets from customers aged over 18 (eighteen) years old. It is maintained the right to cancel all transactions with minors or offenders.
2.2 In case the recipient determines that the occupier of the account is under 18 (eighteen) years of age, then the Company must take all necessary measures to block the account, all winnings, bonuses and free bets, and the winnings resulting from bonuses and free bets mustbe void. Additionally, based on Article 31 of the Player Protection Regulations, if upon completion of the player details verification process, it is established that the player is a minor, then the recipient shall proceed to close the relevant account and subsequently notify the Authority and remit any amount of money deposited to the player account, back to the bank account from which the amounts came.
3. Placing bets
3.1 A bet will be void if not accepted in full.
3.2 A series of bets can be considered as one when the customer/player places multiple copies of the same bet. Meridianbet reserves the right to void bets where there may be evidence of collusion between two or more clients.
3.3 Meridianbet reserves the right to refuse any bet or part of a bet.
3.4 The minimum bet is 0.10 euros.
3.5 When a customer/player fails to give an exact description of the bet (See the bet with Empty Bet Online), Meridianbet reserves the right to reject the bet.
3.6 Multiple bets are accepted, but no such bet can be accepted where the effect of one part affects the outcome of the other (see Rule 6 Related Bets).
3.7 All prices are subject to fluctuation and are fixed by the time the bet is placed by the customer.
3.8 Bets will be accepted until the advertised start time. If a bet is accepted in error, which includes an event after its start time, Meridianbet reserves the right to cancel any bets received.
3.09 The value of Handicap is always added to the teams/players.
3.10 The maximum payout per league/event is set as follows:
|
Championship-Event |
Maximum Payout |
|
Football (Top Leagues) French Ligue 1 Spanish La Liga German Bundesliga Italian Serie A UEFA Champions League English Championship UEFA Super Cup FIFA World Cup EURO U21 English Community Shield French Super Cup CONCACAF Gold Cup UEFA Champions League - Qualification UEFA EURO Copa America English Premier League UEFA Europa League UEFA Nations League Africa Cup Of Nations |
€100000 |
|
FIFA World Cup European Qualifiers English EFL Cup Belgian Cup German DFB Pokal English EFL Trophy CONMEBOL Recopa Sudamericana Coppa Italia Bonus Odds English League Two To Qualify Brazilian Brasileiro Serie A English FA Cup Swedish Allsvenskan German 2. Bundesliga UEFA Women's EURO Scottish Premiership French Ligue 2 Supercoppa Italiana Portuguese Super Cup Swiss Super League Italian Serie B Coupe de France Indian National Games (Football) Spanish Copa del Rey CONCACAF Champions League Spanish La Liga 2 Turkish Super Lig Portuguese Primeira Liga Austrian Bundesliga Belgian First Division A Russian Premier League Swedish Super Cup Supercopa de Espana CONCACAF Cup Olympic Games Football Men’s English League One Dutch Eredivisie CONMEBOL Copa Libertadores Danish Superliga Norwegian Eliteserien CONMEBOL Copa Sudamericana Russian Super Cup Dutch Super Cup Turkish Super Cup Olympic Games Football Women’s CONCACAF League UEFA Europa Conference League Qatar QFA Cup CONCACAF Nations League Dutch KNVB Cup English National League Cup |
€20000 |
|
Japanese Super Cup Mexican Supercup MX Supercopa Ecuador Supercopa do Brasil Lithuanian Supercup Mexican Campeon de Campeones Turkish First League African CAF Champions League Argentine Primera Nacional Israeli Ligat HaAl Argentine Copa de la Superliga Portuguese League Cup English FA Trophy Romanian Cup CONCACAF Leagues Cup Argentine Liga Profesional Paraguayan Super Cup Italian Serie C Play Offs Africa Cup Of Nations Qualification Algerian Supercup Irish FAI Cup Danish Cup Italian Serie C Group C Spanish Segunda B Superliga Colombiana Israeli Super Cup Supercopa Peruana Finnish Veikkausliiga Turkish Cup Dutch Eerste Divisie World International Friendly Ireland First Division African Nations Championship Supercopa Argentina Northern Irish NIFL Cup Chilean Primera Division World International Friendly. Portuguese LigaPro Cypriot Super Cup Mexican Ascenso MX Japanese Emperor's Cup Belgian First Division B Italian Serie C Group A German Regionalliga Nord FIFA World Cup African Qualifiers Czech Cup Asian AFC Champions League 2 German Regionalliga West Brazilian Paulista Serie A South African Premier League Greek Superleague England FA Vase Icelandic Urvalsdeild Scottish Championship Polish SuperCup Brazilian Brasileiro Serie B Scottish League Two Swiss Challenge League Polish Ekstraklasa Swiss Cup Setanta Cup Swedish Cup Uruguayan Primera Division Argentine Primera Division Finnish Suomen Cup Ireland Premier Division Paraguayan Primera Division English League Two Peruvian Primera Division Argentine Primera B Nacional Colombian Primera A Austrian First League English National League Scottish League One Slovak Super Liga Slovakian Super Cup Scottish Cup South Korean K League Russian Cup Welsh Cup Chinese Super League Danish 2nd Division German Regionalliga Südwest Romanian League Cup Supercopa de Chile World International Champions Cup Colombian Primera B FIFA World Cup African Qualifiers Slovak Cup Russian FNL FIFA World Cup Asian Qualifiers FIFA World Cup Australia & Oceania Qualifiers Italian Serie C Group B French Championnat National Australian A-League German Regionalliga Bayern Northern Irish NIFL Premiership Scottish Challenge Cup Japanese J2 League Welsh Premier League Norwegian First Division Play-Off Norwegian Football Cup Northern Irish Cup Czech Supercup Portuguese Cup USA Major League Soccer Japanese J League Cup Polish I Liga Swedish Superettan Brazilian Super Copa Gaucho Peruvian Supercopa Algerian Ligue Professionnelle 1 Brazilian Gaucho Serie A Moroccan Botola English EFL Cup - To Qualify Uruguayan Super Cup German Regionalliga Nordost Japanese J1 League CONMEBOL South American Games Youth Israeli Liga Leumit Mexican Liga MX Romanian Liga 1 German Regionalliga Play-Off Belgian Super Cup Asian AFC Champions League Asian Cup Qualifications Polish Cup Irish League Cup French Coupe de la Ligue German 3. Liga CONCACAF Nations League Qualification Czech-Slovak Super Cup Serbian Superliga Costa Rica Super Cup Norway Super Cup |
€15000 |
|
Ukrainian Premier League EURO U21 Qualifications Bosnian Premier League Bulgarian First League Serbian First League German U19 Bundesliga Moldovan National Division |
€5000 |
|
American Football (Top Leagues) USA NFL Preseason USA NFL |
€8000 |
|
American Football USA NCAA College Football Canadian CFL Serbian 1. Liga USA AFL |
€5000 |
|
Handball (Top Leagues) French Division 1 German Bundesliga Spanish Liga Asobal EHF Champions League IHF World Championship |
€5000 |
|
Handball Danish Handball League Swedish Handbollsligan EHF Champions League Women French Coupe de France |
€3000 |
|
Handball Swiss Nationalliga A Serbian SRL SEHA League Bahrain League Club Friendlies |
€2000 |
|
Moto Sports-Cycling-Waterpolo-Athletics-Winter sports-Other Sports |
€5000 |
|
Mixed Martial Arts International Boxing Matches K 1 Bellator MMA Matches |
€5000 |
|
Mixed Martial Arts UFC / MM |
€3000 |
|
E-sport |
€3000 |
|
Futsal |
€3000 |
|
Table Tennis (Top Leagues) TT-Cup Men's Singles Russian Premier League Men's Singles Setka Cup Win Cup |
€5000 |
|
Table Tennis World Team Championship Men's Singles Ochsenhausen Challenger Men's Singles European Champions League Men's Singles World Championship Men's Singles |
€3000 |
|
Basketball (Top Leagues) USA NBA Spanish ACB Euroleague Euro Cup USA WNBA EuroBasket Matches |
€10000 |
|
Basketball Aba League Greek GBL A1 FIBA Europe Cup VTB League NCAA |
€5000 |
|
Basketball Russia PBL Euroleague Women Balkan League Israeli Super League Greek Cup Women Germany Pro B |
€3000 |
|
Tennis (Top Leagues) Wimbledon Australian Open US Open Roland Garros Davis Cup FED Cup ATP World Tour Finals Indian Wells Open |
€10000 |
|
Tennis Barcelona Open Men's Singles Madrid Open Women's Singles Qualification FED Cup Group II Dubai Tennis Championships Men's Doubles |
€8000 |
|
Tennis Bucharest Open Women's Singles Atlanta Open Men's Singles Washington Open Men's Singles Qualification Valencia Open Men's Singles |
€5000 |
|
Tennis Bastad Challenger Men's Singles Taipei Challenger Women's Singles Czech Extraliga ITF Austria F4 ITF Portugal F12 |
€3000 |
|
Baseball (Top Leagues) USA MLB Outrights USA MLB |
€10000 |
|
Baseball World Cup Japanese NPB Mexican LMP USA MLB Preseason |
€5000 |
|
Rugby (Top Leagues) European Six Nations Championship English Premiership Rugby World Cup |
€5000 |
|
Rugby Friendly International Australian VFL Australian WAFL |
€4000 |
|
Volleyball (Top Leagues) European Championships Men European League Women FIVB World Championship European League FIVB Volleyball Nations League |
€5000 |
|
Volleyball Serbian WS Liga Italian SuperLega Greek A1 League Serbian League Women Brazilian Super League |
€3000 |
|
Hockey (Top Leagues) USA NHL Russian KHL League Czech Extraliga Olympic Games |
€8000 |
|
Hockey German DEL Swedish SHL Austrian EBEL League Finnish Liiga USA AHL |
€5000 |
|
Football Championship of Greece (Super League) |
€15000 |
|
Football Championship of Cyprus (Cypriot First Division) |
€50000 |
Regarding the maximum payout and in the event of a combination of sports on a ticket with different maximum payout margins, then the lower limit applies.
For example, hockey, baseball and football are placed on a ticket, and the maximum payout for hockey is €8,000, for baseball €10,000 and for football €100,000.
In this case, the maximum payout will be €8,000 due to hockey.
3.11 In the case of football betting, a bet on the results of matches with Cypriot teams either on the territory of Cyprus or abroad is allowed only when combined with the results of at least three groups from abroad. The same is valid for betting on the results of the matches held with the National Football Team of Cyprus. (The Collective Bets (Regulation and Tax) Law of 1997), Regulations under Article 13, paragraph 22). In the event that the existing National Betting Authority’s Regulation is repealed, this Regulation will be repealed.
3.12 In the event of a reasonable doubt and/or evidence giving rise to a manipulated sports event and/or match rigging, Meridianbet reserves the right to prevent/suspend betting on the subject match and report the findings to competent authorities, including, but not limited to, responsible worldwide, continental, and national sports governing bodies and international betting integrity trade associations.
To this end, in case of the disputed integrity of the match and match manipulation, Meridianbet is entitled to withhold the payout in order to inspect all the relevant facts and findings until the final decision by the competent bodies.
Evidence for qualifying any occurrence as one of the scenarios described above will be based on some/all elements of the following: bet patterns, frequency, volume, and the existence of syndicate (associated) betting and/or irregular betting, breach of applicable national and/or international rules regulating the match integrity.
Further, in any instances where Meridianbet findings on compromised match integrity are confirmed by the decisions/judgements of the relevant sport governing bodies/courts rendered on this matter, Meridianbet withholds the right to, in its absolute discretion, suspend any bets placed on such events, either by any individual identified by these bodies/courts or by any other individual who, in the reasonable opinion of Meridianbet, is connected to, acting in conjunction with or in any way involved with such individual.
4. Obvious Mistake
4.1 The company shall not be liable for any errors relating to bets or stakes including cases where: (i) the company has incorrectly set the respective odds/handicaps/totals, (ii) the company continues to accept bets or stakes on markets which have closed or blocked, (iii) the company incorrectly calculates or pays a settlement amount
An obvious mistake exists when the prices are (a) materially different from those available in the general market at the time the bet is placed or (b) clearly wrong given the likelihood of the event occurring when the bet was accepted.
5. Bet Settlement
5.1 All winning bets will be settled at the prices indicated on Meridianbet at the time the bet was accepted. These do not include the obvious mistakes * or any post-game disagreement by any team that alters the outcome of a game at a later point. It is noted that in the event of an obvious error, the winning tickets will be settled at the highest odds available on the market.
5.2 A number of circumstances may arise when a bet is accepted, or a payment is made, by mistake. A non-exhaustive list of such circumstances is as follows:
5.2.1 Where we wrongly make any odds or terms of a bet or of a customer as a result of an obvious mistake in the registration of information or market setup, or as a result of a computer malfunction.
* Each odd which deviate from the average market odds at the time of playing will be paid at the maximum odds of the market, instead of the wrong odds on the ticket. The customers will be informed of the reasons and the changes.
An obvious error occurs when the prices are (i) materially different from those available in the daily offer at the time the bet was placed, or (ii) clearly incorrect given the probability of the event occurring at the time the bet was placed **.
5.2.2 In relation to bets placed before an event occurs, the odds/conditions offered differ substantially from those placed on the general market; or.
5.2.3 In relation to any event, odds/terms offered at the time of the betting are completely wrong in the occasion of the event occurring at the time the bet was made.
** An obvious mistake could be wrong information published in relation to an event. For example, a handicap is set incorrectly (reversed), wrong team/teams/participants, incorrect deadlines, or technical errors, etc.
6. Related Bets
6.1 Multiple bets that combine different selections for the same event are not accepted where the outcome of one affects or is affected by the other.
For example, in a football match, Manchester United is involved, both options can be: Manchester United to win with a score of 2-0 and Wayne Rooney to be the scorer of the first goal of the match for Manchester United.
Bets are related as Wayne Rooney's performance on the score will affect Manchester United's 2-0 winning outcome. A double combination of the above options is not possible using their purchase prices.
Special Odds may be offered for combined probability. When a special odd is unavailable, and such a bet is accepted by mistake, it will be paid as two single bets with the staked amount divided equally.
6.2 Multiple bets that combine selections that are resolved at different times but still within the same tournament. These bets will be paid as indicated by the performance of the second or the next selection being set at a separate level.
For example, in a Tennis tournament, two selections may be: Roger Federer to win the Wimbledon semifinal and immediately Roger Federer to become the Wimbledon tournament winner.
As the odds of the second option depend on the outcome of the first, Roger Federer's odds to the tournament at the time the bet was accepted cannot be used to calculate the double. The correct odds after the initial selection have been completed will be attributed instead.
6.3 Multiple bets that combine selections within different events where the outcome of one affects or is affected by the other.
6.4 In the case of all multiples, including selections with related results if a bet is made unintentionally, Meridianbet reserves the right to void the bet.
7. Ante Post Bets
7.1 Antepost bets are those that are placed with odds of specific selections for an event before the beginning of the event. Bets are accepted, whether the selection is eventually included in the competition or not, which means that if the customer's selection does not participate in the event/competition, the bet is lost unless the rules of Meridianbet for a separate sport define otherwise.
8. Odds Fluctuations
8.1 All odds are subject to constant changes without prior notice.
9. Acceptance Time
9.1 All bets selected with odds before the beginning of an event, which is defined by Meridianbet, will be accepted until the start time of the match displayed on the offer list. If a bet that includes an event that has already started, and no markets are offered for live betting (in-play), but the bet is accepted, it will be cancelled.
If live betting markets are offered for the event, the selection will be accepted at the current odds given.
10. Abandoned/Postponed/Deferred Events – valid for all team sports events
Postponed:
All bets will be void in events that are postponed/rearranged unless the event is rescheduled to be played before the end of the next calendar day, based on the local time at the place where the event is taking place.
Interrupted:
In case that an event is interrupted, if the event is not resumed and concluded before the end of the next calendar day, based on the local time at the place where the event is taking place, then all bets whose markets has not yet been concluded, based on the score at the point of interruption, will be cancelled (void).
In cases where the outcome of the bet for that event has already been concluded, then the bets cannot be cancelled (will be either a winner or a loser selection).
A betting selection is considered to be concluded if the outcome of that selection could not have been changed in case the event had finished normally (full time).
Tennis:
If a tennis player retires before the beginning of the match, all bets will be cancelled (void).
If a tennis player retires after the beginning of the match, the general betting rule applies.- i.e. the general rule for stopping a match.
In case of exclusion of a tennis player, the result in the tournament is considered to be valid, and all the bets are valid regardless of that player participating or not in the tournament.
If official data for specific results are unavailable 48 hours after the match ends, bets are void, and the stake is returned.
The decision of the competition organisers on whether the 3rd set of the match will be played normally or as a super tie-break.
11. Ongoing (In Play)
11.1 A) In the event that an event starts but it is cancelled due to a failure resulting from the recipient's system or resulting from a network error or the possibility of a Meridianbet system failure, Meridianbet will have to return the bet amount of the specific ticket to the player.
B) It is noted that a player who has bet on a ticket, which has been validated before any error or malfunction in the recipient’s system, then this ticket must be arranged accordingly. If there is no further activity on an event in which live betting rules apply, and have been accepted, these bets will be void unless otherwise specified in the rules of the sport.
C) If the player's participation in an event is interrupted after the bet was plaed, due to a failure of the telecommunications systems or due to failure of the computing system, the player can be informed after the system is restored about the progress and outcome of the game/event on his account pages and, in case he has won, the amount must be credited directly to his account.
Article 18
General Rules
Final Result/Score – Customer places a bet on the team to score more goals at the end of regular time.
1 – Home win
2 – Away win
X – Draw
Double Chance – Customer places a bet on the final result of the match.
1X – Home win or draw
X2 – Away win or draw
12 – Home win or away win
Draw no bet – Customer places a bet on the final score. Draw result returns stake back.
DNB1 – Home win, draw result returns stake back
DNB2 – Away win, draw result returns stake back
Half Time or Full Time – Customer places a bet on the result at the end of the half-time or the result at the end of the match.
I1*1 – Home wins the first half-time, or home wins the match
IX*X – Draw at the half-time or draw at the end of the match
I2*2 – Away wins the first half-time or away wins the match
Half Time/Full Time – Customer places a bet on the outcome at the end of the first half and the outcome at the end of the match.
1–1 – Home wins the first half and wins at the end of the match
X–1 – First half draw and home win the match
2–1 – Away wins the first half and home wins the match
1–X – Away wins the first half and draws at the end of the match
X–X – Draw at the half-time and draw at the end of the match
2–X – Away win at half time, and draw at the end of the match
1–2 – Home wins the first half time and away wins at the end of the match
X–2 – Draw at the half time, away and away win at the end of the match
2–2 – Away wins the first half time and away wins the match
Half-time score betting – Customer places a bet on the score at halftime.
I1 – Home win first half
IX – First half draw
I2 – Away win first half
II1 – Home win second half
IIX – Second half draw
II2 – Away win second half
Quarter result (I, II, III, IV) - Customer places a bet on the result of a specific quarter.
I, II, III, IV 1 - Home win
I, II, III, IV X - Draw
I, II, III, IV 2 - Away win
Handicap – Customer places a bet on the winner of the match, after the final score has been adjusted by the handicap (advantage given to a team). The game is calculated in the following way:
Handicap is added to or subtracted from the accomplished number of home team total goals/points (it is subtracted if there is a mark “–“ (minus) in the bet).
Three-way Handicap
H1 – Home wins after handicap has been included
HX – Draw after handicap has been included
H2 – Away win after handicap has been included
Two-way Handicap
H1 – Home wins afterthe handicap has been included
H2 – Away win after handicap has been included
In case of a draw stake is returned.
Totals - Customer places a bet on whether the total number of Goals/Points/Sets/Games/Touchdowns/Yards/Tries/Innings/Runouts/Cards/Corners/Penalties/Maps/Kills… will be over or under a certain preset margin.
< - Under
> - Over
Even/odd – Customer places a bet on whether the total number of goals/points in the match will be even or odd (final result 0:0 is considered to be an even number of goals/points).
Half with more goals/Points – Customer places a bet on the half with more goals.
I> – More goals/points are scored in the first half than in the second half.
II> – More goals/points are scored in the second half than in the first half.
I=II – Same number of goals/points is scored in both halves, or the exact score of the match is 0:0
Double/Multiple bet - Customer places a bet on two or more bets simultaneously.
Example: 1&-P - Customer places a bet on Home Win & < Points.
First team to score – Customer places a bet on the team to score the first goal/point in the match.
Scores 1st goal – Home team scores first goal/point
Scores 2nd goal – Away team scores first goal/point
If the game ends 0:0, all bets are losers.
Correct score – Customer places a bet on the exact final score at the end of the match.
Halves Won - Customer places a bet on how many halves a certain team/competitor will win.
H0 – Home team wins no halves
H1+ – Home team wins at least one half
H1 – Home team wins exactly one half
H2 – Home team wins both halves.
A0 – Away team wins no halves
A1+ – Away team wins at least one half
A1 – Away team wins exactly one half. The bet is losing if the home team wins both halves.
A1 – Away team wins both halves.
Winner – Customer places a bet on the match outcome, including extra time.
W1 – Home win
W2 – Away win
Extra time - Customer places a bet on whether or not there will be extra time
Dead Heat - Dead heat is a tie between two or more competitors. (Dead Heat is calculated by dividing the stake proportionally between the number of winners in the event.
Placement/Group Placement - Customer places a bet on the placement of the team/competitor in a certain competition.
1 - Winner
2 - Runner-up
1-2 - Finalist
3 - Third place
1-4 Semi-finalist
3-4 Eliminated in semi-final (½)
1-8 Quarter-Finalist
5-8 Eliminated in quarter-final(¼)
9-16 Eliminated in the eighth-final (⅛)
To qualify - Team to qualify for the next round
12 - Straight forecast
21 - Straight forecast
Oba - Forecast Combo
123 - Straight tricast
Third Place team - Customer places a bet on the Third Placed team in the group to qualify for the next round.
Highest scoring match - Customer places a bet on the match with the most goals.
Highest scoring match in group/competition - Customer places a bet on the highest scoring match in the group/competition.
Highest scoring team in group/competition - Customer places a bet on the highest scoring team in the group/competition.
Lowest scoring team in group - Customer places a bet on the lowest scoring team in the group/competition.
Highest scoring Group - Customer places a bet on the highest scoring group.
Lowest Scoring Group - Customer places a bet on the lowest-scoring group.
Team with the most yellow/red cards - Customer places a bet on the team to be shown the highest number of yellow/red cards.
Total Points in group - Customer places a bet on the total number of points the team will score in the group phase.
Total goals in group/competition - Customer places a bet on the total number of goals in the group phase/competition.
Group Combination - Customer places a bet on the total number of goals in group combinations.
Penalty shoot-out does not count.
Total group goals - Customer places a bet on the total number of goals in the group
Total team goals in group/competition - Customer places a bet on the total number of goals the team will score in the group phase/competition.
Player to score a hat-trick - Customer places a bet on whether a certain player will score a hat-trick.
Earliest goal - Customer places a bet on the team to take the least time in scoring the first goal in the match.
Draw in group - Customer places a bet on the total number of matches to end a draw.
Total team penalties - Customer places a bet on total team penalties. Penalty shoot-out does not count.
Total team yellow/red cards - Customer places a bet on the total team yellow/red cards. Cards shown after regular time and cards shown to officials and players off the field do not count.
Total competition yellow/red cards - Customer places a bet on the total yellow/red cards shown in the entire competition. Cards shown after regular time and cards shown to officials and players off the field do not count.
Total group yellow/red cards - Customer places a bet on the total number of yellow/red cards in a group. Cards shown after regular time and cards shown to officials and players off the field do not count.
Total yellow/red cards in phase - Customer places a bet on the total yellow/red cards in a phase (group phase/eight-final/quarter-final/semi-final/final) of a competition. Cards shown after regular time and cards shown to officials and players off the field do not count.
Penalty saves - Customer places a bet on the goalkeeper to have the highest number of penalty saves.
MVP - Customer places a bet on the officially announced Most Valuable Player in the competition.
Final Pair - Customer places a bet on the Final Pair of the competition.
Top Goalscorer - Customer places the most goals on the player during the competition. If two or more players score the same number of goals, the Dead Heat rule applies.
Top Assistant - The customer places on the player to make the most assists during the competition. If two or more players make the same number of assists, the Dead Heat rule applies.
Top Team Goalscorer - Customer places on the player score the most goals in the team during the competition. If two or more players score the same number of goals, the Dead Heat rule applies.
Total 0:0 matches - Customer places on the total number of matches to end with no goals.
Total 3+ matches - Customer places on the total number of matches to end with 3 or more goals scored
Total 0-2 matches - Customer places on the total number of matches to end with less than 3 goals scored
Total 4+ matches - Customer places on the total number of matches to end with 4 or more goals scored
Total 5+ matches - Customer places on the total number of matches to end with 5 or more goals scored
Total 6+ matches - Customer places on the total number of matches to end with 6 or more goals scored
Total Penalty kicks in phase (Group phase/eight-final/semi-final/semi-final/final) - Customer places a bet on the total number of penalty kicks in the phase. Penalty shoot-out does not count.
Total scored group penalties - Customer places the total number of scored penalty kicks in the group. Penalty shoot-out does not count.
Total missed group penalties - Customer places on the total number of missed penalty kicks in the group. Penalty shoot-out does not count.
Duel - Customer places a bet on a duel (Teams/Competitors/Driver/Racer/Corners/Penalties/Red Cards/Yellow Cards/Goalscorers). Duel is an achievement comparison of two given subjects. The winner is the subject with the better score/achievement.
- Team to seize more points
- Team with better goal difference
- Team to score more goals
If the achievement of both subjects is equal, the Dead Heat rule applies.
Duel penalties do not consider possible extra time and penalty shoot-out
Elimination after penalty kicks - Customer places a bet on whether the team will be eliminated after penalty kicks.
First Corner in final match - Customer places a bet on the team to take the First Corner kick in the final match.
Kick-off - Customer places a bet on the team to take kick-off.
First-time winner - Customer places a bet on the team to be the first-time winner of a competition.
Goalkeeper to score - Customer places a bet on any goalkeeper to score. Penalty shoot-out goals do not count.
Football player to score from own half of the pitch - Customer places a bet on the football player to score from own half of the pitch.
Final match referee - Customer places a bet on the name of the Final match referee.
Article 18a
Football
Final Score – General final score rule applies.
Double Chance – General double chance rule applies.
10 Min Final Score – Customer places a bet on the result in the match after 10:00 minutes of play, meaning, from 00:01 (start) until 09:59 (nine minutes, fifty-nine seconds).
10 min 1 – Home team to score more goals in period
10 min 2 – Away team to score more goals in period
10 min X – Draw, both teams to score the same number of goals or no goals in the period
Team Goals (Home, Away) – The player predicts the number of goals a team will score during regular time or a specific period of the match. The following indicators apply:
I – First half
II – Second half
0 – The team does not score
0-1 – The team scores fewer than two goals
1 – The team scores exactly one goal
0.5+ – The team scores one or more goals
1+ – The team scores more than one goal; if the team scores exactly one goal, the bet is settled at odds of 1
1.5+ – The team scores two or more goals
2+ – The team scores more than two goals; if the team scores exactly two goals, the bet is settled at odds of 1
2.5+ – The team scores three or more goals
3+ – The team scores more than three goals; if the team scores exactly three goals, the bet is settled at odds of 1
3.5+ – The team scores four or more goals
4+ – The team scores more than four goals; if the team scores exactly four goals, the bet is settled at odds of 1
I+II – The team scores at least one goal in each half
Example: II 2+ – The team scores two or more goals in the second half.
Total Goals (2-way)
More goals scored in the match than the set limit (0.5, 1, 1.5, 2, 2.5, etc.).
Fewer goals scored in the match than the set limit (0.5, 1, 1.5, 2, 2.5, etc.).
If the number of goals scored equals the set limit, the bet is settled at odds of 1.
Total Goals (3-way)
More goals scored in the match than the set limit (1, 2, 3, etc.).
Fewer goals scored in the match than the set limit (1, 2, 3, etc.).
Exact number of goals scored in the match (1, 2, 3, etc.).
GG/NG – goal goal/no goal – Customer places a bet on both teams to score in regular time.
GG – Both teams to score
NG – At least one team not to score
IGG – Both teams to score in the 1st half
IIGG – Both teams to score in the 2nd half
GG GG – Both teams to score in both halves
NG NG – At least one team not to score in the first half and at least one team not to score in the second half.
Teams to score in both halves – Customer places a bet on whether at least one goal is scored in both halves or not.
1+1 – At least one goal in both halves
0+0 – No goals in either half
Half Time or Full Time – General Half-time or Full-time rule applies.
Half Time/Full Time – General Half-time/Full-time result applies.
Half Time/Full Time + – Customer places a bet on the outcome at the end of the first half and the outcome at the end of the match.
1X-1 – First half double chance and home win at the end of the match
1X-X – First half double chance and draw at the end of the match
1X-2 – First half double chance and away win at the end of the match
X2-1 – First half double chance and home win at the end of the match
X2-X – First half double chance and draw at the end of the match
X2-2 – First half double chance and away win at the end of the match
X-1X – Draw at the end of the half-time, and double chance final score
X-2X – Draw at the end of the half-time, and double chance final score
12-1 – First half double chance and home win at the end of the match
12-2 - First half double chance and away win at the end of the match
Time of first goal – Customer places a bet on a certain time bracket, the first goal in the match will be scored (0-10 minutes). If any team scores in that time bracket, the bet is a winner. If there is no goal in a certain time bracket, all bets are losers.
For all bets referring to occurrences or results in relation to time periods, bets will be settled on the exact time-based data provided by official statistics.
Half Times score betting - General Half times score betting applies.
0G – No goal
1G, 2G, 3G... – Exact number of scored goals
Goal Range – Goals Scored within the range, including lower and upper limitation (example: 4– 6 – bet is a winner if four, five or six goals are scored).
1+, 2+, 3+... – At least one, two or three goals are scored
(example: 3+ – bet is a winner if 3 or more goals are scored)
I – Refers to the 1st half
II – Refers to the 2nd half
First team to score – The general first team to score rule applies.
Correct score – General correct score rule applies.
Handicap – General handicap rule applies.
Half with more goals – General Half with more goals/points rule applies.
Even/odd – General even/odd rule applies.
Halves Won - General Halves won rule applies.
1 NB GG – Home team wins the match. If the home team does not win, and both teams score at least one goal, the stake will be returned
X NB GG – The match is a draw. If the final outcome is not a draw, and both teams score at least one goal, the stake will be returned
2 NB GG – Away team wins the match. If the away team does not win, and both teams score at least one goal, the stake will be returned
1 NB 3+ – Home teams win the match. If the home team does not win, and the total number of scored goals in the match is 3 or more, the stakes will be returned
X NB 3+ – The match is a draw. If the final outcome is not a draw, and the total number of scored goals in the match is 3 or more, the stake will be returned
2 NB 3+ – Away team wins the match. If the away team does not win, and the total number of scored goals in the match is 3 or more, the stakes will be returned
1 NB 0G – Home team wins the match. If the home team does not win, and no goals are scored in the match, the stakes will be returned
2 NB 0G – Away team wins the match. If the away team does not win, and no goals are scored in the match, the stakes will be returned
GG NB 0G – Both teams will score at least one goal in the match. If at least one team does not score a goal in the match, and no goals are scored in the match, the stakes will be returned
Double/Multiple bet – Customer places a bet on two or more accumulated selections, which all need to be winners.
I1+&II2 – 1 or more goals scored in the first half and 2 or more goals scored in the second half
1&3+ – Home win and 3 or more goals scored in the match
2&3+ – Away win and 3 or more goals scored in the match
GG&3+ – Both teams score, and 3 or more goals are scored in the match in total
1-1&3+ – Home wins the first half, and home wins the match, and 3 or more goals are scored in the match
2-2&3+ – Away wins the first half and away wins the match,h and 3 or more goals are scored in the match
1&D2+ – Home win and home to score two or more goals
2&G2+ – Away win and away to score two or more goals
1&4+ – Home win and 4 or more goals scored in the match
2&4+ – Away win and 4 or more goals scored in the match
1&GG – Home win and both teams to score
X&GG – Draw and both teams to score
2&GG – Away win and both teams to score
1&NG – Home wins to nil
2&NG – Away win to nil
1&2-3 – Home win and 2 or 3 goals scored
2&2-3 – Away win and 2 or 3 goals scored
1&0-2 – Home win and less than 3 goals scored
2&0-2 – Away win and less than 3 goals scored
1X&2+ – Double chance and 2 or more goals scored
X2&2+ - Double chance and 2 or more goals scored
1X&0-3 – Double chance and less than 4 goals scored
X2&0-3 – Double chance and less than 4 goals scored
1X&GG – Double chance and both teams score
X2&GG – Double chance and both teams score
GGI/II – Both teams to score in both halves
I1&I2+ – Home wins the first half and two or more goals are scored in the first half
I2&I2+ – Away wins the first half and two or more goals scored in the first half
1-1&4+ – Half Time/Full Time and four or more goals scored
2-2&4+ – Half Time/Full Time and four or more goals scored
I2+&II2+ – Two or more goals scored in the first half and two or more goals scored in the second half
I2+&4+ – Two or more goals scored in the first half and four or more goals scored in the match
H2+&A2+ – Home teams to score two or more goals and away team to score two or more goals
GG&4+ – Both teams to score and four or more goals scored
1-1&GG – Half Time/Full Time and both teams to score
2-2&GG – Half Time/Full Time and both teams to score
1X&3+ – Double Chance and three or more goals scored
X2&3+ – Double Chance and three or more goals scored
Team scores the first/ last goal, and the outcome of the match
FG1&1 – Home to score the first goal and home win
FG2&1 – Away to score the first goal and away win
FG1&X – Away to draw from behind
FG2&X – Home to draw from behind
LG1&1 – Home to score the last goal and home win
LG2&1 – Away to score the last goal and away win
LG1&2 – Home to score the last goal and draw
LG2&X – Away to score the last goal and draw
Total corners – Customer places bets on the number of corners taken in the match.
For all bets referring to occurrences or results in relation to the number of corners, bets will be settled on the exact data provided by official statistics.
Total penalty cards - the player bets on the total number of cards shown in the regular part of the match, which may be less than, equal to or greater than the set limit. The total number of cards is calculated as the sum of cards awarded in the match as follows:
• A yellow card awarded to one player counts as one card
• Another yellow card awarded to a player who already has one yellow card, awarded in the same match, is not counted in the total
• A red card, direct or obtained as a result of another yellow card, counts as two cards
• For this game, only the cards of the players in the game are counted; the cards received by the players or the staff on the bench are not counted in the total
• for this game only the cards awarded by the referee in the regular part of the match are counted, the cards received after the referee plays at the end of the regular part of the match are not counted
First yellow card in the match – Customer places bet on which team will get the first yellow card in the match. In case of the yellow card is given to both teams at the same time, the bets are void.
Red card – Customer places a bet on the number of red cards (example: yes, one or more red cards).
Penalty – Customer places a bet on the number of penalties (example: yes, one or more penalties).
Team to qualify – Customer places a bet on a team to qualify for the next round of competition.
Total League Goals – Customer places bet on total number of goals on a certain number of matches in time period. In case of match delay or cancellation, it shall be considered that precisely two goals were scored in the match (one for the home team and one for the away team). In case of delay or cancellation of two or more matches, the bet is pronounced invalid and stake is returned.
Goalscorers/ player to score a goal – Customer places a bet on the number of goals scored by a player in the match.
1+ - Player to score one or more goals
2+ - Player to score two or more goals
3+ - Player to score three or more goals
FG - Player to score the first goal in the match.
LG - Player scores the last goal in the match
No own goals are counted.
It is considered that the player takes part in the match if he spends at least one second in the game.
Bets on players not taking part in the match will be void, as will bets on the first player to score where the selection comes on after the first goal is scored. All players who take part in a match will be considered runners for the last player to score betting.
Football players/special offer
Goalscorers Duel - General duel rule applies.
If both players score the same number of goals, the dead heat rule applies. If neither scorer scores, bets are cancelled, and stakes are returned.
A football player scores a goal, and the exact result
A football player scores a goal, and the final score
Double/Multiple Bet rule applies.
Player special - Customer places bet on football player to score the first goal in the match in time bracket:
F1-20 – Player to score the first goal in the match from 1st to 20th minute
F21-45 – Player to score the first goal in the match from 21st to 45th minute
F46+ – Player to score the first goal in the second half
G1-20 – Player to score any goal in the match from 1st to 20th minute
G21-45 – Player to score any goal in the match from the 21st to the 45th minute
G46+ – Player to score any goal in the second half
For all bets referring to occurrences or results in relation to time periods, bets will be settled on the exact time-based data provided by official statistics.
Statistical bets – Customer places a bet on a defined individual performance of a football player in a match.
First card in the match – The football player is shown the first card in the match (yellow or red). In case the card is given to more than one player at the same time, the stake is returned.
Yellow card – A football player is shown a yellow card in the match.
Red card – A football player is shown a red card in the match. The red card shown to officials does not count.
Assist – A football player assists his teammate in scoring a goal in the match.
Best player of the match – Football player is announced the “best player of the match” is announced in accordance with data from the official site of the match organiser.
Total Shots
Number of shots to the goal – for all bets related to total shots, the following rules apply:
1. Blocked shots do not count
2. Data are received from the official site of the match organiser
Total number of shots – Customer places a bet on the total number of shots (the sum of all shots on target and off target).
Total number of shots on target – Customer places a bet on the total number of shots on target for both teams.
Total number of shots handicap – Customer places a bet on the team to have more shots at the goal after the handicap is calculated. Blocked shots do not count.
H1 – Home team makes more shots to the goal with handicap calculated (blocked shots do not count)
H2 – Away team makes more shots to the goal with handicap calculated (blocked shots do not count)
Home team total shots on target – Customer places a bet on the Home team total number of shots on target.
Away team total shots on target – Customer places a bet on the Away team total number of shots on target.
Home team total shots off target – Customer places a bet on the Home team total number of shots off target.
Away team total shots off target – Customer places a bet on the Away team total number of shots off target.
Zerobet – bet can be placed, exclusively, in live betting. In the moment of betting, regardless of the actual result, the result is considered to be 0-0 and the customer bets on the match outcome from the moment of betting:
Zerobet1 – Home win
ZerobetX – Draw
Zerobet2 – Away win
First Goal Method (rule applies to any succeeding goal)
Free kick - Directly from free kick
Header - Own goal scored by head is not counted
Shot - Own Goal - Penalty
For all bets referring to occurrences or results in relation to the first goal method, bets will be settled on the exact data provided by official statistics.
If no goal is scored, all bets lose.
Result
All match markets are based on the result of 90 minutes of play (also referred to as Full-Time and normal time) unless otherwise stated. This includes any time added by the referee for injuries or other stoppages. This does not include extra time or time allocated for a penalty shoot-out.
If a match consists of two periods, each lasting no less than 40 minutes and no more than 50 minutes in regular time (excluding stoppage time), the result of the match is considered valid. If the match duration falls outside of this range, all bets will be settled with odds of 1, regardless of whether it is a live bet or not.
Asian Handicap Rules - Game Explanation
Asian Handicap 0: 0 if one team wins, the bet wins. If the result is a draw, the bet is returned to the player.
Asian Handicap 0: 1/2 (-0.5; +0.5)
With a 1/2 handicap, you can either win or lose the bet. There is no possibility of a draw.
handicap -0.5
The away team gains a half-goal advantage.
handicap +0.5
The home team gains a half-goal advantage.
Asian Handicap 0: 1 (-1.0; +1.0)
If the team the player bets on wins by 2 or more goals, the bet is considered a winner. If the team wins by 1 goal, the bet is void.
handicap -1.0 The away team gains a one-goal advantage.
handicap +1.0 The home team gains a one-goal advantage.
Asian Handicap 0: 1 1/2 (-1.5; +1.5)
handicap -1.5 The away team gains a one and a half goal advantage.
handicap +1.5 The home team gains a one and a half goal advantage.
Asian Handicap 0: 2 (-2.0; +2.0)
If the team the player bets on wins by 3 or more goals, the bet is considered a winner. If the team wins by 2 goals, the bet is void. If the team wins by one goal, the bet is lost.
handicap -2.00
The away team gains a two-goal advantage.
handicap +2.00
The home team gains a two-goal advantage.
Anytime Score
The Customer predicts the correct score anytime during the match.
Basketball
Winner – General winner rule applies.
If the match ends as a draw in regular time, and extra time is not played, bet placed on the winner and winner-related bets is cancelled.
If the match does not end as a draw and extra time is played, the bet refers to the winner, including OT (unless otherwise stated)
Winner – The player bets on which team will be the final winner of the match, regardless of whether the victory is achieved after regular time or extra time.
1 - The winner will be the home team.
2 - The winner will be the away team.
If the match ends in a draw at the end of regular time, the winner will be the team that wins after extra time. If the match does not proceed to extra time, bets will be settled at odds 1. This rule applies to all games that are not concluded and whose outcome may change after extra time. If the match ends in a draw during regular time without extra time being played, for all concluded bets, the result achieved in regular time will be counted.
Team points (home, away) – Customer places a bet on the total number of points scored by a team in a match, including extra time or some period of the match (quarters and halves).
< Under – Less points than specified
> Over – More points than specified
If the team scores the exact number of points as specified, the bet is calculated with odd 1.
Total points (total, half times, quarters) - Customer places a bet on the total number of points scored by both teams, including extra time.
If teams score the exact number of points as specified, the bet is calculated with odds 1
Even/odd – general even/odd rule applies
Handicap (total, half times, quarters) – General handicap rule applies.
In case of Handicap Draw is not offered and the result of the match, after handicap has been included, is a draw, the bet is calculated with odds 1
Extra time - Customer places a bet on whether or not there will be extra time.
More points - Customer places a bet on half with more points:
I> – More points are scored in the first half than in the second half
II> – More points are scored in the second half than in the first half
I=II – An equal number of points is scored in both halves
Half-time result (1st half, 2nd half) - General half-time result rule applies.
Quarter result (I, II, III, IV) - General quarter result rule applies.
Double bet – General double/multiple bet rule applies.
1&-P – Home win and total points
1&+P – Home win and total points
2&-P – Away win and total points
2&+P – Away win and total points
Winning margin – Customer places a bet on a specific points bracket.
1-3 – 3 or less points difference for any team
1-5 – 5 or less points difference for any team
1-9 – 9 or less points difference for any team
1-12 – 12 or less points difference for any team
3-7 – between 3 and 7 points difference for any team
6-11 – between 6 and 11 points difference for any team
10+ – 10 or more points difference for any team
12+ – 12 or more points difference for any team
13+ – 13 or more points difference for any team
15+ – 15 or more points difference for any team
20+ – 20 or more points difference for any team
Wins with 10+ points difference – Customer places a bet on the winning margin.
Individual basketball player performance:
Basketball player points – Customer places a bet on the total number of player points.
Basketball player assists - Customer places a bet on the total number of player assists.
Basketball player rebounds - Customer places a bet on the total number of player rebounds.
Basketball player points and assists – Customer places a bet on the accumulated number of player points and assists.
Basketball player points and Rebounds– Customer places a bet on the accumulated number of player points and rebounds.
For all bets referring to individual performance of basketball players (number of points scored, rebounds, assists, etc.) the bets are cancelled if the player does not enter the game during the match.
All bets include extra time unless stated otherwise.
Basketball player duels – Customer places a bet on the individual performance of a basketball player, including extra time. Duel general rule applies.
1 – The first listed player
2 – The second listed player
Point range
The player bets on which range of points will be in the match. OT do not count.
In case a match is postponed and is not played until the end of the next calendar day according to
the local time in the place of the match, odds 1 will be calculated for all games in that match.
In case a match is interupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. The concluded bet is considered to be the bet whose result could not have been changed if the match had finished
Article 18c
Tennis
If the tournament organiser decides that the third set in ITF and other tennis tournaments is played as a SUPER TIE-BREAK, the result obtained in this format will be considered valid. The player is responsible for informing themselves about the match format before placing a bet.
Final result - Customer places a bet on:
1 – The First listed player wins
2 – The Second listed player wins
If the match ends with the retirement of one of the players, all bets on this game will be cancelled.
Total games - General Totals rule applies
Total games in set - General Totals rule applies
Set winner – Customer places a bet on a specific set.
1 – The First listed player wins
2 – The Second listed player wins
Game handicap (match, set) - General Handicap rule applies.
Total sets – Customer places a bet on the exact number of sets.
2 – Exactly 2 sets played in the match
3 – Exactly 3 sets played in the match
4 – Exactly 4 sets played in the match
5 – Exactly 5 sets played in the match
Set Betting – Customer places a bet on:
1s – The first-listed player wins in at least one set
2s – The Second listed player wins in at least one set
I1–1 - The first listed player wins the 1st set and match
I1–2 - The first listed player wins the 1st set, and loses the match
I2–1 - The second listed player win the 1st set, and loses the match
I2–2 - The second listed player win the 1st set and match
Correct score - Customer places a bet on the correct set score.
Tiebreak - Customer places a bet on whether or not there will be tie break during the match.
Double bet – Double bet/Multiple bet rule applies
1&-G – First listed player wins and total games inthe match
1&+G – First listed player wins and total games in match
2&-G – Second listed player wins and total games in match
2&+G – Second listed player wins and total games in match
To win a game – Customer places bet on:
1 – The first listed player specific game win
2 – The second listed player specific game win
To win two games in row – Customer places bet on who will win two gems in a row during the tennis match.
1 – The first listed player win two games in row
X – No player win two games in row
2 – The second listed player win two games in row
If a player retires before the match has started, all bets will be canceled.
If a player retires after the match has started, general fulfilled bets rule applies.
In case of match delay, final result is awaited as long as match is not abandoned or cancelled.
In case of disqualification of the player, the result of the tournament is considered to be valid, and all bets are valid regardless of the tennis player's participation in the tournament.
If official data for specific results are unavailable 48 hours after the match ends, bets are off and
stakes are returned.
The decision of the organisers, whether the third set of the match will be played as a regular set or as a super tie break, is valid.
Hockey
Final result – General Final result rule applies.
Winner - General winner rule applies.
Double chance - General double chance rule applies.
Total goals (total, periods) - Customer places a bet on the total number of goals in the specific period.
1G, 2G, 3G... – Exactly 1, 2, 3... Goals in the specific period
0-1, 2-3, 4-6, 2-5 – Goals bracket
1+, 2+, 3+... - Least number of goals
I – Total goals in the 1st period
II – Total for goals in the 2nd period
III – Total for goals in the 3rd period
Period results (I, II, III) - Customer places a bet on the winner of the specific period.
1 – Home win
X – Draw
2 – Home win
Even/odd – General even/odd rule applies. Goals scored in extra time do not count.
First or any consecutive goal - General rule applies.
Next power play – Customer places a bet on the team to have the next power play
Draw no bet - General DNB rule applies.
Handicap – General handicap rule applies.
Team total goals - General total goals rule applies.
Double bet - General double/multiple bet rule applies.
1&-P – Home win and total goals
1&+P – Home win and total goals
2&-P – Away win and total goals
2&+P – Away win and total goals
Article 18e
Handball
Final result – General rule applies.
Total goals (entire match, half times) - General Total goals rule applies.
Even/odd – General even/odd rule applies.
Handicap – General handicap rule applies.
Double Chance - General Double bet rule applies.
Half-time result (1st half, 2nd half) - General half-time result rule applies.
More goals in half – General rule applies.
First and any consecutive goal - General rule applies.
Double Bet - General double/multiple bet rule applies.
1&-G – Home win and Total goals
1&+G – Home win and Total goals
2&-G – Away win and Total goals
2&+G – Away win and Total goals
Article 18f) Volleyball
Winner – General winner rule applies.
Set winner (I, II, III...) – Customer places bet on specific set result.
1 – Home win specific set
2 – Away win specific set
To win a set - Customer places bet on the team to win at least one set during the match.
1S – Home win in at least one set
2S – Away win in at least one set
Total number of sets - Customer places a bet on the total number of sets played in the match.
Correct set score - Customer places a bet on the correct set score in the match.
Points handicap (match, sets) – General Handicap rule applies.
Total points (match, set) - General totals rule applies.
Even/odd – General even/odd rule applies.
First set / final result - Customer places a bet on the team to win both the first set and the match.
I1–1 – Home win 1st set and the match
II1–2 – Home win 1st set, Away win the match
I2–1 – Away team win 1st set, Home win the match
I2–2 – Away team win 1st set and the match
Wins a certain point bracket - Customer places a bet on a point bracket.
1 – Home win
2 – Away win
Article 18g
American football
Final result – General final result rule applies.
Double chance - General double chance rule applies.
Total Team points (home, away) – General totals rule applies.
Total points (total, half times, quarters) - General totals rule applies.
Even/odd – General even/odd rule applies.
Handicap (total, half times, quarters) – General handicap rule applies.
Winner – General winner rule applies.
Half with more points – Customer places a bet on the half with more goals.
I> – More goals are scored in the first half than in the second half
II> – More goals are scored in the second half than in the first half
I=II – Same number of goals is scored in both halves or the exact score of the match is 0:0
Half Time/Full Time – Customer places bet on the outcome at the end of the first half and the outcome at the end of the match.
1–1 – Home wins the first half, and home wins at the end of the match
X–1 – First half draw and home win the match
2–1 – Away wins the first half time and home wins the match
1–X – Away wins the first half and draws at the end of the match
X–X – Draw at the half-time and draw at the end of the match
2–X – Away win at half time, and draw at the end of the match
1–2 – Home wins the first half time and away wins at the end of the match
X–2 – Draw at the half time, away and away win at the end of the match
2–2 – Away wins the first half time and away wins the match
Half-time score betting
I1 – Home win first half
IX – First half draw
I2 – Away win first half
II1 – Home win second half
IIX – Second half draw
II2 – Away win second half
Quarter result (I, II, III, IV) - Customer places a bet on the score of a specific quarter.
I, II, III, IV 1 - Home win
I, II, III, IV X - Draw
I, II, III, IV 2 - Away win
Extra time - Customer places a bet on whether or not there will be extra time.
Double bet - Double/multiple bet rule applies.
Article 18h) Rugby
Final result – General final result rule.
Option 1 – Home team wins
Option 2 – Away team wins
Option X – Draw (0:0) or same number of points
Double chance – The player bets on a double chance on the final result.
Option 1X – Home team wins or draws
Option X2 – Away team wins or draws
Option 12 – Home team or away team wins
Handicap – The general handicap rule applies.
Total points (match, half-time, quarters) – The player bets on whether the total points will be higher or lower than the predetermined limit during regular time or another period.
<less – the bet wins if the points are less than the given limit
If the teams score the same number of points, the bet will be void (unit)
> more - the bet wins if the points are more than the given limit.
If the teams score the same number of points, the bet will be void (unit)
Even/odd – General even/odd rule applies.
Half-time result (1st half, 2nd half) - General half-time score/result rule applies.
Half-time/final time – General half-time/full-time rule applies.
Match Winner – The player bets on which team will win the match (in any of the two aforementioned ways):
1 – The first-listed (home) team
2 – The second-listed (away) team
If the match ends in a draw, for bets related to the final outcome, the bet is settled at odds of 1.
Final result -The player bets on which team will win the match (in any of the three aforementioned ways):
1 – The first-listed team
X – Draw
2 – The second-listed team
For all baseball games, the final outcome of the match will be considered the official result, even if the match is shortened by the referees.
If the match is played in full, the final result will be determined at the end of the 9th inning.
If the 9th inning ends in a draw, the final result will be determined after extra innings.
Final result – General winner rule applies.
Total points (entire match, innings) - General totals rule applies.
Even/odd – General even/odd rule applies.
First Inning - Customer places a bet on the outcome of the first inning.
I1 - Home win
IX - Draw
I2 - Away win
First 5 Innings - Customer places a bet on the result after the first full 5 innings are played.
V1 - Home lead
VX - Draw
V2 - Away lead
Last time to score - Customer places a bet on:
1 - Home last to score
2 - Away last to score
Run first inning - Customer places a bet on the total points scored in the first inning.
Extra Inning - Customer places a bet on whether or not there will be an extra inning in the match.
Score first and win - Customer places a bet on whether or not any team will score the first point and win the match.
Winner&Totals - General double/multiple bet rule applies.
Handicap – General handicap rule applies.
In case two matches of the same rivals are played on the same calendar day, betting always refers to the first match played.
Article 18j) Motor Sports Racing (Formula 1, Moto GP, Moto 2, Moto 3, Nascar, Speedway, Superbikes)
Placement – Customer places a bet on:
1 – Winner of the race
12 – Top two finish
123 – Top three finish
1-6 – Top six finish
1-n – Top n finish
Non-runner general rule applies
Pole position – Customer places a bet on:
1 – Pole position win
12 – Start from the first line (first or second start position)
Non-runner general rule applies
Racer Duels – Customer places a bet on the racer who will take a better final position. Bets are settled according to official data.
In case two or more racers finish on same position, bets are cancelled, and stakes are returned.
Non-runner general rule applies.
Best lap - Customer places a bet on the racer who will drive a single lap for the shortest period.
Article 18k) Cycling
Placement – Customer places a bet on:
1 – Winner of the race
12 – Top two finish
123 – Top three finish
1-6 – Top six finish
1-n – Top n finish
Non-runner general rule applies
Article 18l) Boxing and Martial Arts
Winner Boxing/MMA – General winner rule applies.
Boxing Final result - General final result rule applies.
Winner and Exact Number of Rounds: A bet is considered winning if the competitor wins by stopping the match or by any other means in the exact round specified. The bet is also considered winning if the competitor wins by the judge's decision (points) after the last round.
MMA Fight Outcome - Customer places a bet on:
KO1 – First listed fighter wins by knockout, technical knockout or disqualification
KO2 – Second listed fighter wins by knockout, technical knockout or disqualification
1 by Submission - First listed fighter wins by Submission
2 by Submission - Second listed fighter wins by Submission
1 Point - First listed fighter wins on points
2 Points - The second listed fighter wins on points
Draw - Draw or technical draw
Boxing Method of Victory -
KO1 – First listed fighter wins by knockout, technical knockout or disqualification
KO2 – Second listed fighter wins by knockout, technical knockout or disqualification
1 Point - First listed fighter wins on points
2 Points - The second listed fighter wins on points
Draw - Draw or technical draw
Boxing Exact Winning Method:
KO knockout
TKO Technical knockout
Disqualification
Unanimous decision
Split decision
Majority decision
Technical Decision
To be knocked down
Total Knockdowns - General Totals rule applies.
Group Round Betting - Customer places a bet on the exact round bracket match winner.
Knocked down and win
Round Betting - Customer places a bet on the exact round match winner.
Will fight go to distance - Customer places a bet on all match rounds to be executed completely.
Fight ends in - Customer places a bet on the exact round of victory. If the match goes to a distance, the bet is a loser.
Total rounds - General Totals rule applies. Only completed rounds count.
Round Betting - Customer places a bet on the winner of the match in a specific round.
Time out in the fight - Customer places a bet on whether there will be a time out in the fight.
What round will the fight end? The customer places a bet on the round the fight will end.
Method&Round Double bet - General double/multiple bet applies.
Alt. method&Round Double bet - General double/multiple bet applies.
In order for a round to count as a whole, more than 30 seconds must pass in it.
Article 18m
Skiing
Placement – Customer places a bet on:
1 – Winner of the race
12 – Top two finish
123 – Top three finish
1-6 – Top six finish
1-n – Top n finish
Non-runner general rule applies
Racer Duels – Customer places a bet on the racer who will take better final position. Bets are settled according to official data.
In case two or more racers finish on same position, bets are cancelled, and stakes are returned.
Non-runner general rule applies.
Article 18p
Athletics
Placement – Customer places a bet on:
1 – Winner of the race
12 – Top two finish
123 – Top three finish
1-6 – Top six finish
1-n – Top n finish
Non-runner general rule applies
Article 18r
Water polo
Final result – General final result rule applies.
Double chance - General double chance rule applies.
Total Team goals (home, away) – General Totals rule applies.
Total goals (total, half times, quarters) - General Totals rule applies.
Even/odd – General even/odd rule applies.
Handicap (total, half times, quarters) – General handicap rule applies.
Quarter result (I, II, III, IV) - Customer places a bet on the result of a specific quarter.
1 – Home win
X – Draw
2 – Away win
First and any consecutive goal - General rule applies
In case a match is postponed and is not played until the end of the next calendar day, according to
The local time in the place of the match, odds 1 will be calculated for all games in that match.
In case a match is interrupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. The concluded bet is considered to be the bet whose result could not have been changed if the match had finished
Article 18s
eSport
To Win Match / To Win Map (including Current and Next) / Double Chance - If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.
If a player/team is given a walkover on at least one map before the match starts, all bets will be void.
If a match or map is replayed due to a disconnection or non-player-related technical problem, pre-game bets will stand on the replayed match or map in accordance with the official result. All in-play bets on the affected match or map will be void unless the outcome is already determined, and the replayed match or map will be treated as a separate entity.
Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps - Bets are void if the statutory number of maps is changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
To Win At Least One Map - In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
StarCraft II
Map Betting: In the event of a draw, the To Win Map market will be voided.
Winning Race / Winning Player Nation: In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
CS: GO
Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.
Map/Round Betting - Bets are void if the statutory number of maps/rounds is changed, or differs from those offered for betting purposes.
Round Betting - If a round is replayed due to a disconnection or non-player-related technical issue, pre-game bets will stand on the replayed round in accordance with the official result. All In-Play bets on the affected round will be void unless the outcome is already determined, and the replayed round will be treated as a separate entity.
Player Match-Ups – In the event of a specified player not playing the entire map, all bets will be void unless the outcome is already determined.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
Bomb markets: Will be settled based on the official scoreboard, broadcast or game API.
LOL
Map Betting: In the event of a draw, the To Win Map market will be voided.
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
Monster markets: Will be settled based on the official scoreboard, broadcast or game API.
Building markets: For settlement purposes, all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion, Minion or whether or not they are respawned buildings.
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time-based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
DOTA2
Map Betting: In the event of a draw, the To Win Map market will be voided.
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
Creep markets: Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.
Building markets: For settlement purposes, all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by the number of individual ranged and melee barracks destroyed.
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time-based bets are settled on the in-game clock, and do not include the period before creeps spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
WOT
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
All start times displayed are an indication only and not guaranteed to be correct. If a match is suspended or postponed, and not resumed or rescheduled to commence by the end of the day (local time), then bets will be void.
If a match begins before its scheduled start time, then all bets placed after the actual start time will be void. All bets placed before the actual start time will stand. Any not-played, postponed or forfeited match will be treated as a non-runner for settlement purposes.
All bets will be settled using the official result as declared by the relevant governing body of the competition concerned. In the event of a match or map starting but not being completed, then all bets will be void unless the outcome is already determined.
If any team or player name is misspelt, all bets will still stand unless it is obvious it is the wrong selection.
If in an official match a player plays with the wrong nickname/gamer-tag or on a smurf-account, the result is still valid unless it is evident that it is not the player expected to play in the match.
In the event of a team name change occurring as a result of a team leaving an organisation, joining another organisation, or officially changing their name, all bets will stand.
Bet Types:
Duel - General duel rule applies
First Blood - Customer places a bet on the team to be the first to realise the so-called 'First Blood' in the match.
First Tower - Customer places a bet on the team to be the first to destroy the opponent's Tower in a match.
Most Kill - Customer places a bet on the team to get more 'kills'
Final Score - General Final Score rule applies
Placement - General Placement rule applies
Article 18t
CricketFinal outcome
1 – Home victory
2 - Guest victory
Win the Toss
- Home team begins the game
- Guest team begins the game
Most Sixes
1 – Home team wins more sixter
X - Equal amount of sixters
2 - Guest wins more sixters
First six overs
1.Home team takes the lead after 6 overs
2.Guest team takes the lead after 6 overs
Highest Opening Partnership
1 . Home team wins the highest O.P
2 . Guest team wins the highest O.P
Article 19
Live Betting
The customer places a bet on an event while it is in-play. There is the possibility to bet on all sports and events that are offered.
The schedule for live betting might change due to possible changes in the broadcasting schedule.
Live betting may be interrupted or terminated during the match due to any kind of failure to follow the broadcast or for any other technical reason.
All bets which are accepted up to the moment of interruption are valid.
General rules and specific sport rules apply.
In case a match is postponed and is not played until the end of the same calendar day when match scheduled according to the local time in the place of the match, odds 1 will be calculated for all games in that match, except tennis where the match is continued if the tournament or competition organizer does not decide to cancels the match completely (odds 1 do not count at the end of that calendar day).
In case a match is interupted and is not played until the end of the same calendar day when match is scheduled according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished except tennis where the match is continued if the tournament or competition organizer does not decide to cancels the match completely (odds 1 do not count at the end of that calendar day).
Games Related to an Athlete's Individual Performance: The performance of an athlete is considered valid if the athlete has entered the game (during regular time or overtime) and participated for at least one second.
Article 20
Empty bet
Empty Bet is real-time betting on demand. General and specific sport rules apply.
Empty Bet on the Internet
Empty Bet is a feature on the Meridianbet website that allows players to place bets at their discretion: Players can create bets on any measurable event and receive the corresponding odds from the company, if offered.
Note:
If the betting selection is already available and offered in our betting markets, the bet will be rejected.
The Empty Bet option is only available for players who have an online account and are logged in to their accounts.
After clicking on the Empty Bet button, the player will receive two fields:
1. Event field- description of the event
2. Game field – desctription of the bet in detail
Note:
Both fields have a 42-character limit.
When the description is done, the player must click on the submit button in order to include the bet on the betting slip.
Following, the ticket must be submitted.
The ticket will be sent to the relevant department of the company, which will check the description.
If the description is correct, the selection will be added with an odd.
The player can then accept or decline the offer given by the company.
Note:
The company will provide an odd to the player within two minutes. The player has 30 seconds to accept or reject the bet. If this time limit is exceeded, the bet will be invalid.
If the player had not included the exact description of the bet, the relevant department may reject the empty bet. If the player had provided a correct description, then the company will provide an odd for the specific bet as per the customer’s request.
Article 21
Other Sports
Other sports can be in offer such as:
Article 21a
Aussie Rules
Final Result – general rule applies
Double Chance – general rule applies .
Handicap – General rule applies
Total Points (full time / half time) – General rule applies
Even/Odd – General rule applies
Half time result (1st / 2nd Half ) – General rule applies.
Half Time – Full Time – General rule applies.
Article 21b
Swimming
Winner - Who will win the race
Article 21c
Curling
Final Result – General Rule applies
Article 21d
Golf
Winner – Winner of a specific tournament
Article 21e
Futsal
Final Result – General Rule applies
Double Chance – general rule applies .
Draw no bet – general rule applies
Even/Odd – General rule applies
Total Goals (full time / half time) – General rule applies
Article 21f
Biathlon
Winner – Winner of a specific race
Article 21g
Snooker
Winner – Winner of a specific tournament
Total frames – How many Frames will there be in the match
Article 21h
Darts
Winner – Winner of a specific tournament
Article 22
Article 22a
Elections
Rules for games from the special “Presidential Elections”.
You may play only one tip from the special on one ticket.
All the games refer exclusively to the first round of presidential elections if not stipulated that they refer to the final outcome of the election.
In the game candidate duel it is necessary to place bet on which candidate will have a higher percentage of votes in the first round of the presidential elections.
Published odds, percentages and handicaps are initial and subject to modification.
Valid results are only the results published by the Republic Electoral Commission.
If the ticket is played on a candidate before the official nomination and the candidate does not participate in the elections for any reason, the ticket loses.
Article 22b
Eurovision
Top Country by Region – Country that will take the best position in a geographic group (best country in the Balkans, Scandinavia, Europe, etc.)
Eurovision Song Contest 2021 – Winner – Country to win Eurovision 2021.
Eurovision Song Contest 2021 – Semi Final 1 – Country to win chronological first semi-final.
Eurovision Song Contest 2021 – Semi Final 2 – Country to win chronological second semi-final.
TOP 10 Finish – Country among the top ten on the Eurovision final list.
Article 22c
Football Special
Explanation of Special Games
VAR shall not be used on the match: During the match, VAR technology will not be used. The game is valid only for regular time.
Scorer duel: Which one of the two offered players scored more goals in the match?
Double assist: Both players will have assists in the match.
Total quarter finals: Customer bets on the number of yellow cards, red cards, corners or goals on all four matches together counting overtime. Penalties do not count. Game can be played only in single. Refers to all the tickets paid until the start of the first match.
Ranking: it is necessary to place bet on how far a team will advance in rounds:
|
1 |
Winner |
|
2 |
Vice-champion (defeated in the final game) |
|
1-2 |
Finalist |
|
3 |
Third place |
|
1-4 |
Semi-finalist |
|
3-4 |
Drops out in semi-finals |
|
1-8 |
Quarter finalist |
|
5-8 |
Drops out in quarter finals |
|
9-16 |
Drops out in eighth finals |
Win a medal: it is necessary to place a bet on which team will win one of the three places in the World Cup.
Best Ranked Team of the Continent: it is necessary to place a bet on which of the offered teams from a given continent will be ranked better in the World Cup. If two or more teams drop out in the same round of the competition, the better-ranked team shall be, in the order of importance:
Team that won the most points
- Team with better goal difference
- Team that scored more goals
Best Ranked Team of the Speaking Area: it is necessary to place bet on which of the following teams of a certain speaking area will be better ranked in the World Cup. If two or more teams drop out in the same round of the competition, the better ranked team shall be, in the order of importance:
- Team that won most points
- Team with better goal difference
- Team that scored more goals
Best Ranked Team of the Geographical Area: it is necessary to place bet on which of the following teams of a certain geographic area will be better ranked in the World Cup. If two or more teams drop out in the same round of the competition, the better ranked team shall be, in the order of importance:
- Team that won most points
- Team with better goal difference
- Team that scored more goals
Team duel: it is necessary to place bet on which of the offered teams in the duel will be better ranked in the World Cup. If two or more teams drop out in the same round of the competition, the better ranked team shall be, in the order of importance:
- Team that won most points
- Team with better goal difference
- Team that scored more goals
If the teams are equal on all criteria, the Dead Heat rule shall apply.
Duel corners: it is necessary to place a bet on which of the offered teams will shoot more corners in regular time and possibly overtime in matches in the World Cup.
Duel goals: it is necessary to place bet on which of the offered teams will score more goals in regular time and possible overtime in matches in the World Cup.
Duel penalties: it is necessary to place bet on which of the offered teams will shoot more penalties in regular time and possible overtime in matches in the World Cup (penalty shoot-out do not count).
Duel red cards: it is necessary to place bet on which of the offered teams will get more red cards in regular time and possible overtime in matches in the World Cup. Red cards shown after the end of the match as well as cards shown to coaches and other officials do not count.
Duel yellow cards: it is necessary to place bet on which of the offered teams will get more yellow cards in regular time and possible overtime in matches in the World Cup. Yellow cards shown after the end of the match as well as cards shown to coaches and other officials do not count.
Duel scorer: it is necessary to place bet on which of the following players will score more goals in the World Cup. Goals scored in possible penalty shoot-out do not count.
Duel group: It is necessary to place a bet on which of the offered categories will have the highest total in the World Cup: most goals scored, most corners taken, or most yellow cards shown.
Elimination after penalty shoot-out: it is necessary to place bet on will the offered team be eliminated from further competition in the World Cup after the defeat in the penalty shoot-out
First corner in the final match: it is necessary to place bet on which team will shoot the first corner in the final match of the World Cup.
Kick-off: it is necessary to place a bet on which of the offered teams will execute the kick-off in the final match of the World Cup
First time winner: it is necessary to place bet on whether a team will become a world champion for the first time in history
Goals Special
- Goalkeeper scores a goal: it is necessary to place bet on whether a goalkeeper from any team will score a goal in the World Cup (goals scored in penalty shoot-out do not count)
- It is necessary to place bet on whether any player will score a goal in the World Cup with a kick from own half of the pitch (defensive side of the pitch)
First goal scorer in the final match: it is necessary to place bet on who will score the first goal in World Cup final match.
Finals referee: It is necessary to place a bet on which of the delegated referees will be the main referee in the World Cup final match.
Group ranking: it is necessary to place bet on the final ranking of a particular team in the group phase of the World Cup:
|
1 |
Winner of the group |
|
2 |
Second place in the group |
|
3 |
Third place in the group |
|
4 |
Fourth place in the group |
|
1-2 |
First or second place in the group |
|
3-4 |
Third or fourth place in the group |
|
Qualifies |
The team continues competition to 1/8 finals (Top 16) |
Group order: it is necessary to place a bet on exact order of the two top ranking teams in the group (Game 12, 21) that is, which two teams will take top two places in the group (Game Both)
Top three in the group: it is necessary to place bet on the exact order of top three ranking teams in the group
Third team: it is necessary to place bet on whether a third-ranking team from a specific group will qualify for 1/8 finals (Top 16)
Most goals on a group match: it is necessary to place bet on on which match in the group most goals will be scored.
Top-scoring team in the group: it is necessary to place a bet on which team in a certain group will score the most goals in the group phase of the competition, compared to other teams from that group
The least scoring team in the group: it is necessary to place a bet on which team in a certain group will score the fewest goals in the group phase of the competition, compared to other teams from that group
Top scoring team in the cup: it is necessary to place bet on which team will score the most goals in the entire World Cup (goals from penalty shoot-out do not count).
Least scoring team in the cup: it is necessary to place bet on which team will score the least goals in the entire World Cup.
Team with most goals received: it is necessary to place a bet on which team will receive the most goals on the entire World Cup (goals from penalty shoot-out do not count).
Top scoring group in the Cup: it is necessary to place bet on in which group most goals will be scored in the group phase of the competition.
Least scoring group in the Cup: it is necessary to place bet on in which group least goals will be scored in the group phase of the competition.
Points in group: it is necessary to place bet on how many points in the group phase of competition will a certain team win
Total goals: it is necessary to place bet on how many goals will be scored in the World Cup. The goals in a possible penalty shoot-out do not count.
Total goals in group: it is necessary to place bet on how many goals will be scored on matches in certain group in the Would Cup
Total goals in groups: it is necessary to place bet on how many goals will be scored on all the matches of the group phase in the World Cup
Goals in group team: it is necessary to place bet on how many goals in a group phase of the competition given team will score
Team scores goals: it is necessary to place bet on how many goals on all the matches played in the World Cup a certain team will score. Goals scored in possible penalty shoot-out do not count.
Player hattrick: it is necessary to place bet on whether a certain player will score three or more goals on a match
Fastest goal in the Cup: it is necessary to place bet on which team will score the fastest goal on the match from the start of the match
Goals in group special: it is necessary to place a bet on how many goals in the group phase of the competition will be scored in total in offered combinations of groups (goals scored per group are added up)
Draws in group: it is necessary to place bet on how many matches in a given group will end without a winner (draw).
Top scoring group: it is necessary to place bet on in which group most goals will be scored on all the games of the group phase. In case two or more groups have equal number of goals Dead Heat shall apply.
Number of penalties awarded for a team: it is necessary to place bet on how many penalties will be awarded to a specific team in the World Cup (not counting penalty shoot-out)
Number of red cards for the team: it is necessary how many red cards will be given to a specific team in the World Cup. Red cards shown after the end of the match as well as cards shown to coaches and other officials do not count.
Team with most red cards shown: it is necessary to place bet on which of the teams will receive most red cards in the World Cup. Red cards shown after the end of the match as well as cards shown to coaches and other officials do not count.
Team with most yellow cards shown: it is necessary to place bet on which of the teams will receive most yellow cards in the World Cup. Yellow cards shown after the end of the match as well as cards shown to coaches and other officials do not count.
Number of yellow cards for the team: it is necessary how many yellow cards will be given to a specific team in the World Cup. Yellow cards shown after the end of the match as well as cards shown to coaches and other officials do not count.
Most penalty stoppages: it is necessary to place bet on which of the offered goalkeepers will stop most penalties in the World Cup (penalty shoot-out does not count).
MVP: It is necessary to place a bet on which player will be proclaimed Most Valuable Player
Final pair: it is necessary to place bet on which two teams will play in the World Cup final match
Exact order: it is necessary to place bet on exact order of top two teams (champion/vice-champion) in the World Cup
Top scorer in the Cup: It is necessary to place a bet on which player will be announced as the top scorer of the Cup by FIFA. If several players are announced as the top scorer, the Dead Heat rule will apply.
Number of goals of top scorer in the Cup: it is necessary to place bet on how many goals the top scorer in the Cup score will compared to a given benchmark
Best assistant in the Cup: it is necessary to place bet on which player will have the most assists in the Cup in line with FIFA criteria. If several players have the same number of assists, Dead Heat rule shall apply.
FIFA WC Top team scorer: it is necessary to place bet on which player will score the most goals for his team. If several players score the same number of goals, Dead Heat rule shall apply.
Number of matches without goals: it is necessary to place a bet on how many matches in the World Cup will end with a score of 0:0.
Number of penalties in group phase: it is necessary to place a bet on how many penalties will be awarded in all the matches in the group phase.
Number of penalties in groups: it is necessary to place a bet on how many penalties will be awarded on matched in a given group.
Number of penalties in 1/8 finals: it is necessary to place bet on how many penalties will be awarded on 1/8 finals matches (Top 16). Penalty shoot-out does not count.
Number of penalties in 1/4 finals: it is necessary to place bet on how many penalties will be awarded on 1/4 finals matches (Top 8). Penalty shoot-out does not count.
Number of penalties in 1/2 finals: it is necessary to place bet on how many penalties will be awarded on 1/2 finals matches (Top 4). Penalty shoot-out does not count.
Number of scored penalties: it is necessary to place bet on how many goals will be scored directly from penalties on all matches in the World Cup. Penalty shoot-out does not count.
Number of scored penalties in the group: it is necessary to place bet on how many goals will be scored directly from penalties on group phase matches in the World Cup.
Number of missed penalties: it is necessary to place bet on how many penalties will be missed on all matches in the World Cup. Penalty shoot-out does not count.
Number of missed penalties in the group: it is necessary to place bet on how many penalties will be missed on group phase matches in the World Cup.
Number of red cards in group phase: it is necessary to place bet on the number of red cards on matches in the group phase of the competition.
Number of red cards in groups: it is necessary to place bet on how many red cards will be shown on matches in a given group in the World Cup
Number of red cards in 1/8 finals: it is necessary to place bet on the number of red cards in 1/8 finals matches (Top 16).
Number of red cards in 1/4 finals: it is necessary to place bet on the number of red cards in 1/4 finals matches (Top 8).
Number of red cards in 1/2 finals: it is necessary to place bet on the number of red cards in 1/2 finals matches (Top 4).
Number of yellow cards in group phase: it is necessary to place bet on the number of yellow cards on matches in the group phase of the competition.
Number of yellow cards in groups: it is necessary to place bet on how many yellow cards will be shown on matches in a given group in the World Cup
Number of yellow cards in 1/8 finals: it is necessary to place bet on the number of yellow cards in 1/8 finals matches (Top 16).
Number of yellow cards in 1/4 finals: it is necessary to place a bet on the number of yellow cards in 1/4 finals matches (Top 8).
Number of yellow cards in 1/2 finals: it is necessary to place bet on the number of yellow cards in 1/2 finals matches (Top 4).
Totals, place bet on the following:
- Total number of yellow cards on all matches of the current World Cup
- Total number of red cards on all matches of the current World Cup
- Total number of draw matches
- Total number of offsides on all matches of the current World Cup
- Total number of corner shots on all matches of the current World Cup
- Total number of hattricks on all matches of the current World Cup
- Total number of awarded penalties on all matches of the current World Cup
- Total number of auto-goals scored on all matches of the current World Cup
- Total number of matches decided after penalty shoot-out on the current World Cup
- Total number of matches decided after overtime on the current World Cup
Total specials, place bet on the following:
- Total number of yellow cards on group phase matches of the World Cup
- Total number of red cards on group phase matches of the World Cup
- Total number of offsides on group phase matches of the World Cup
- Total number of corner shots on group phase matches of the World Cup
- Total number of penalties on group phase matches of the World Cup
- Total number of scored goals that are scored by players that come in as replacements on group phase matches of the World Cup
Team totals, place bet on the following:
- Total number of yellow cards shown to a specific team in the World Cup
- Total number of red cards shown to a specific team in the World Cup
- Total number of penalties awarded to a specific team in the World Cup
- Total number of yellow cards and the total number of points won in the specified range, a specific team will win the group phase of the World Cup.
Winner group: it is necessary to place bet on the group of the world champion
Best goalkeeper: it is necessary to place bet on a goalkeeper that will be included in the FIFA all team of the World Cup
Winner and best scorer: it is necessary to place bet which team will win the Cup and which player will be the best scorer of the Cup.
Yellow cards and points in the group: it is necessary to place a bet on the total number of yellow cards and points by a specific team in the group phase of the World Cup
All games refer to regular time, unless stated otherwise in game explanation.
Cards shown to coaches and officials do not count.
General rules from the standard offer of the Meridian Betting Shop shall apply.
Only results published on FIFA.com shall be considered official results for all games.
GG player
- The customer places a bet on whether both players will score at least one goal during regular time.
- Overtime and penalty shoot-out do not count.
- In case one or both players do not play during regular time, the ticket shall be null.
- Game can be played only in single
Three favorites
- The customer places a bet on three teams that will win in the game's final outcome on the date stated on the ticket.
- The game can be played only in single player.
Penalty shoot-out in semi-finals
Customer places bet on whether there will a penalty shoot-out in semi-final matches.
Double overtime
Customer places bet on whether there will be an overtime on both semi-final matches.
Article 23
For all events other than those defined by these rules, the Company is obliged to request subsequent approval from the authority in charge.
Article 24
The Company may cancel bets due to circumstances that could not be anticipated, avoided, or rectified; and where the Company and player could not have an impact on.
In case of an obvious mistake, the Company maintains the right to cancel betting and return stakes.
Article 25
The Company’s assets are held liable for obligations towards customers. The Company maintains the right to change any odd at any given time. For both parties, relevant odd is considered the one that was active when the bet was placed.
Betting conditions can be changed after any placed bet with no effect to previous bets.
In case of any discrepancy between the Greek and English versions, the Greek version shall prevail.






